Space Hulk: Deathwing

Tactical FPS – Unreal Engine 4 – 2015

Presentation

During the summer 2015, I did a four-month internship at Streum On Studio as a Level Designer and Sound DesignerStreum On Studio is a french game development studio which created  E.Y.E. Divine Cybermancy.

They are now working on Space Hulk: Deathwing, a Tactical First Person Shooter based on Game Workshop‘s board game Space Hulk, set in the Warhammer 40.000 universeThe game is developed on Unreal Engine 4 for PC, Xbox One and Playstation 4.

 

What I did

Level Design Mission: Worked on a singleplayer chapter of the game.
Level Design with respect of the pre-production documents (scenario, assets and objectives constraints).

Level Building in Unreal Engine 4 using modular assets.
AI Integration : ennemies placement and navigation.

Sound Design Mission: Created and integrated sounds for the singleplayer campaign maps.
• Set up the sound integration pipeline (sound spatialization, attenuations and reverbs).

Sound Design with Reaper.
Integration in Unreal Engine 4.

 

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